Rise of the Runelords

Introduction

What you need to do...

Attached is the Player's Guide for the Adventure path that we will be starting.  Peruse at your leisure, paying particular attention to the "Campaign Traits."

Below are the current guidelines by which we will be playing, if you have any questions don't hesitate to ask.

(More exceptions and or bans may possibly be coming)

Rise of the Runelords Campaign Guidelines

  1. Roll for stats (4d4+2) Everyone will roll a stat array, each player chooses one stat array to use. 
  2. Core Races only
  3. Core classes only. Also – Alchemist, Cavalier, Inquisitor, Oracle, Witch, Unchained Monk and Rogue rules.
  4. Two Traits: 1 campaign / 1 standard (One additional trait may be chosen if you select a drawback)

Your campaign trait will tie you somehow to the land of Varisia and in particular the town of Sandpoint where our adventure will begin.  Please come up with as much backstory for your character as you are comfortable with. Motivations and fears are helpful to me as a GM.

Looking forward to it – Geriatric

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